using Godot;
using Godot.Collections;
using System;

public class ActorManager
{
    private static ActorManager _instance = new ActorManager();
    public static ActorManager Instance()
    {
        if (_instance == null)
        {
            _instance = new ActorManager();
        }
        return _instance;
    }

    private Array<CharacterBody2D> _players = new Array<CharacterBody2D>();

    public Array<CharacterBody2D> Players
    {
        get
        {
            return _players;
        }
        set
        {
            _players = value;
        }
    }

}
